Forecasting 2017 sales trends for strategic advertising campaigns using historical video game sales data. Analyzing platform lifecycles, genre performance, and regional market preferences to identify winning patterns for the online store Ice.
Business Context: Understanding the gaming industry landscape for investment or publishing decisions.
This project analyzes historical video game sales data from 2013-2016 to identify patterns that determine a game's success. Working with data from the online store Ice, I analyzed 16,715 video games across multiple platforms, genres, and regional markets to forecast trends for 2017 advertising campaigns.
The analysis combines exploratory data analysis, trend forecasting, and statistical hypothesis testing to provide actionable recommendations for marketing strategy.
Identify gaming platforms with growth potential for 2017 based on lifecycle analysis
Analyze genre performance and profitability across different markets
Understand regional preferences in North America, Europe, and Japan
Test hypotheses about user ratings across platforms and genres statistically
The analysis uses comprehensive video game sales data spanning 1980-2016:
49% growth and 314M in total sales (2013-2016), leading platform for 2017 campaigns
Gaming platforms typically last 10-12 years before rapid decline; generational transition observed
Action games dominate with 29.5% global market share; Shooters have highest average sales
PS4 leads in NA/EU; 3DS dominates Japan (48% market share); RPGs preferred in Japan (36%)
Moderate positive correlation (0.40) between critic scores and sales
Mature-rated games generate highest total sales but Teen/Everyone have broader appeal
The project employs hypothesis testing to validate key assumptions:
Data-driven recommendations for 2017 advertising campaigns:
This analysis provides strategic value through: